I've re-proportioned him a little, as he was built more like a panther than a domestic cat, so I've reduced his general beefyness but he's still quite muscular as TB is. Here's a screen shot.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN1OFFpd_bagfjnrWftsyDlFnquKUPB4cdZ4UF0YMIhAYOiDU4YA4W-0fD8ck_yJxSdeN2hN348Bpr7LjzxS11fgcQeLIV8dqH9l099Wdlkurhw6pBR8ldvTaVhEZvYLxk9_Cox0UKR3MO/s320/Screen+4.jpg)
I have found out that the workflow for a furred character is this:
- Model
- Lay out UV's
- Texture/materials
- Fur
- Rig
- Skin
I have also left certain things off the model by request of Steve. To speed things up, I am not required to add an rigged mouth. I.e he will always have his mouth shut. This can be added later. I've also left dtail off the limbs and paws, this can be done with fur and maps instead. this should make him a very efficient, but low res character which would fit Steve's budget in industry.
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